[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 55

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -162.5214
Objectives[0]positionY = -301.3997
Objectives[0]positionZ = 39.7333
Objectives[0]Heading = 254.9413
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -159.106
Objectives[0]mission_Actors[0]positionY = -304.8569
Objectives[0]mission_Actors[0]positionZ = 39.7333
Objectives[0]mission_Actors[0]Heading = 40.05645
Objectives[0]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MilitaryRifle
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -157.8394
Objectives[0]mission_Actors[1]positionY = -301.8969
Objectives[0]mission_Actors[1]positionZ = 39.7333
Objectives[0]mission_Actors[1]Heading = 130.0564
Objectives[0]mission_Actors[1]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MilitaryRifle
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -162.2758
Objectives[0]mission_Actors[2]positionY = -299.8658
Objectives[0]mission_Actors[2]positionZ = 39.7333
Objectives[0]mission_Actors[2]Heading = 205.0564
Objectives[0]mission_Actors[2]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MilitaryRifle
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -163.4563
Objectives[0]mission_Actors[3]positionY = -303.6184
Objectives[0]mission_Actors[3]positionZ = 39.7333
Objectives[0]mission_Actors[3]Heading = 305.0565
Objectives[0]mission_Actors[3]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MilitaryRifle
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 148.1258
Objectives[0]mission_Actors[4]positionY = -2200.225
Objectives[0]mission_Actors[4]positionZ = 4.688023
Objectives[0]mission_Actors[4]Heading = 225.0567
Objectives[0]mission_Actors[4]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MilitaryRifle
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 147.5977
Objectives[0]mission_Actors[5]positionY = -2204.309
Objectives[0]mission_Actors[5]positionZ = 4.688023
Objectives[0]mission_Actors[5]Heading = 280.0566
Objectives[0]mission_Actors[5]String_Name = s_m_y_swat_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MilitaryRifle
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 147.7039
Objectives[0]mission_Actors[6]positionY = -2201.937
Objectives[0]mission_Actors[6]positionZ = 4.688023
Objectives[0]mission_Actors[6]Heading = 250.0567
Objectives[0]mission_Actors[6]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[0]mission_Vehicles = 12
Objectives[0]mission_Vehicles[0]positionX = 134.3603
Objectives[0]mission_Vehicles[0]positionY = -2188.366
Objectives[0]mission_Vehicles[0]positionZ = 5.882946
Objectives[0]mission_Vehicles[0]Heading = 355.0536
Objectives[0]mission_Vehicles[0]Name = Baller LE LWB (Armored)
Objectives[0]mission_Vehicles[0]Model = baller6
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 144.838
Objectives[0]mission_Vehicles[1]positionY = -2194.276
Objectives[0]mission_Vehicles[1]positionZ = 5.541567
Objectives[0]mission_Vehicles[1]Heading = 277.5669
Objectives[0]mission_Vehicles[1]Name = Akuma
Objectives[0]mission_Vehicles[1]Model = akuma
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 148.1016
Objectives[0]mission_Vehicles[2]positionY = -2194.243
Objectives[0]mission_Vehicles[2]positionZ = 5.541553
Objectives[0]mission_Vehicles[2]Heading = 278.3006
Objectives[0]mission_Vehicles[2]Name = Akuma
Objectives[0]mission_Vehicles[2]Model = akuma
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[3]positionX = 152.1797
Objectives[0]mission_Vehicles[3]positionY = -2194.422
Objectives[0]mission_Vehicles[3]positionZ = 5.541128
Objectives[0]mission_Vehicles[3]Heading = 278.171
Objectives[0]mission_Vehicles[3]Name = Akuma
Objectives[0]mission_Vehicles[3]Model = akuma
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 156.4473
Objectives[0]mission_Vehicles[4]positionY = -2194.508
Objectives[0]mission_Vehicles[4]positionZ = 5.545868
Objectives[0]mission_Vehicles[4]Heading = 274.0952
Objectives[0]mission_Vehicles[4]Name = Akuma
Objectives[0]mission_Vehicles[4]Model = akuma
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[5]positionX = 127.074
Objectives[0]mission_Vehicles[5]positionY = -2186.766
Objectives[0]mission_Vehicles[5]positionZ = 5.533489
Objectives[0]mission_Vehicles[5]Heading = 268.8095
Objectives[0]mission_Vehicles[5]Name = Banshee
Objectives[0]mission_Vehicles[5]Model = banshee
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[0]mission_Vehicles[6]positionX = 126.7174
Objectives[0]mission_Vehicles[6]positionY = -2189.133
Objectives[0]mission_Vehicles[6]positionZ = 5.552511
Objectives[0]mission_Vehicles[6]Heading = 266.1335
Objectives[0]mission_Vehicles[6]Name = Banshee
Objectives[0]mission_Vehicles[6]Model = banshee
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
Objectives[0]mission_Vehicles[7]positionX = 131.5605
Objectives[0]mission_Vehicles[7]positionY = -2188.467
Objectives[0]mission_Vehicles[7]positionZ = 5.549199
Objectives[0]mission_Vehicles[7]Heading = 355.063
Objectives[0]mission_Vehicles[7]Name = Banshee
Objectives[0]mission_Vehicles[7]Model = banshee
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
Objectives[0]mission_Vehicles[8]positionX = 101.817
Objectives[0]mission_Vehicles[8]positionY = -2190.834
Objectives[0]mission_Vehicles[8]positionZ = 5.901859
Objectives[0]mission_Vehicles[8]Heading = 170.1145
Objectives[0]mission_Vehicles[8]Name = Buzzard
Objectives[0]mission_Vehicles[8]Model = buzzard2
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[0]mission_Vehicles[9]positionX = 176.1615
Objectives[0]mission_Vehicles[9]positionY = -2203.942
Objectives[0]mission_Vehicles[9]positionZ = 5.54092
Objectives[0]mission_Vehicles[9]Heading = 4.093895
Objectives[0]mission_Vehicles[9]Name = Akuma
Objectives[0]mission_Vehicles[9]Model = akuma
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 180.0016
Objectives[0]mission_Vehicles[10]positionY = -2203.487
Objectives[0]mission_Vehicles[10]positionZ = 5.48219
Objectives[0]mission_Vehicles[10]Heading = 3.925339
Objectives[0]mission_Vehicles[10]Name = Akuma
Objectives[0]mission_Vehicles[10]Model = akuma
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 178.1792
Objectives[0]mission_Vehicles[11]positionY = -2203.526
Objectives[0]mission_Vehicles[11]positionZ = 5.526466
Objectives[0]mission_Vehicles[11]Heading = 3.782975
Objectives[0]mission_Vehicles[11]Name = Akuma
Objectives[0]mission_Vehicles[11]Model = akuma
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -566.842
Objectives[0]mission_Props[0]positionY = 661.8385
Objectives[0]mission_Props[0]positionZ = 139.3078
Objectives[0]mission_Props[0]rotationX = -90
Objectives[0]mission_Props[0]rotationY = 12.98147
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -569.6879
Objectives[0]mission_Props[1]positionY = 661.5921
Objectives[0]mission_Props[1]positionZ = 139.4984
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 79.54127
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = ~y~Police : ~w~You are surrounded please surrender !
Objectives[1]positionX = -161.4731
Objectives[1]positionY = -301.9145
Objectives[1]positionZ = 38.7333
Objectives[1]Cutscenes_Time = 4
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 35
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 7
Objectives[1]Cutscenes_Follow_Hieght = 2
Objectives[1]Cutscenes_Follow_Angle = 20
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = 
Objectives[2]positionX = -161.2325
Objectives[2]positionY = -301.8463
Objectives[2]positionZ = 38.7333
Objectives[2]SetPlayerActor_Use_Player = True
Objectives[2]SetPlayerActor_Player_Controllable = True
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = False
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 99
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = True
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 1
Objectives[2]TaskListCount = 1
Objectives[2]Task_List[0]Type = HandsUp
Objectives[2]Task_List[0]positionX = -161.5414
Objectives[2]Task_List[0]positionY = -302.6206
Objectives[2]Task_List[0]positionZ = 39.2333
Objectives[2]Task_List[0]time = 2
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = -157.5556
Objectives[3]positionY = -303.9153
Objectives[3]positionZ = 38.7333
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 1
Objectives[3]Task_List[0]Type = WalkTo
Objectives[3]Task_List[0]DestinationX = -157.4373
Objectives[3]Task_List[0]DestinationY = -304.8112
Objectives[3]Task_List[0]DestinationZ = 39.2333
Objectives[3]Task_List[0]Rotation = 1680.057
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]GoStraitToCoord = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~y~MIchael : ~w~FUCK you all ok ok
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = -160.6237
Objectives[4]positionY = -301.6488
Objectives[4]positionZ = 38.7333
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = 150.7643
Objectives[5]positionY = -2203.843
Objectives[5]positionZ = 3.688023
Objectives[5]ObjectiveRotation = 2050.057
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -158.3028
Objectives[6]positionY = -303.6417
Objectives[6]positionZ = 38.7333
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 30
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = True
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = ~y~ANON : ~w~Hi wake up idiot
Objectives[7]positionX = 151.2765
Objectives[7]positionY = -2202.32
Objectives[7]positionZ = 3.688023
Objectives[7]Cutscenes_Time = 4
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 30
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 4
Objectives[7]Cutscenes_Follow_Hieght = 2
Objectives[7]Cutscenes_Follow_Angle = 275
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 150.4405
Objectives[8]positionY = -2205.108
Objectives[8]positionZ = 3.688023
Objectives[8]Cutscenes_Time = 0
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 30
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = True
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 10
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~y~Michael : ~w~What did u do ? Where am i ?
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 150.9535
Objectives[9]positionY = -2203.97
Objectives[9]positionZ = 3.688023
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 6
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~y~ANON : ~w~We will tell u everything u want after u tell us something....
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 149.4611
Objectives[10]positionY = -2206.319
Objectives[10]positionZ = 3.688023
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 6
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~y~Michael : ~w~FUCK you all you are fucking ~r~DIED!!
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 146.577
Objectives[11]positionY = -2204.545
Objectives[11]positionZ = 3.688023
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 5
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 145.4191
Objectives[12]positionY = -2201.613
Objectives[12]positionZ = 3.688023
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = True
Objectives[12]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = False
Objectives[12]Int_Task = 0
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 146.6523
Objectives[13]positionY = -2199.971
Objectives[13]positionZ = 3.688023
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = True
Objectives[13]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = False
Objectives[13]Int_Task = 0
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 148.2513
Objectives[14]positionY = -2198.722
Objectives[14]positionZ = 3.688023
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = False
Objectives[14]Int_Task = 0
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Kill the ~r~Secret Force
Objectives[15]Text2 = 
Objectives[15]Type = Kill_Actors
Objectives[15]positionX = 145.4618
Objectives[15]positionY = -2200.783
Objectives[15]positionZ = 3.688023
Objectives[15]KillAll1 = True
Objectives[15]KillAll2 = False
Objectives[15]Kill_Actors_Add_Blips = True
Objectives[15]Kill_Actors_Add_Markers = False
Objectives[15]DropPickups = False
Objectives[15]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = ~y~Michael : ~w~Dumbass fuck all of you fools
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 139.3123
Objectives[16]positionY = -2200.347
Objectives[16]positionZ = 3.688023
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 4
Objectives[16]mission_ActorsCount = 6
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 138.3825
Objectives[16]mission_Actors[0]positionY = -2186.825
Objectives[16]mission_Actors[0]positionZ = 5.955155
Objectives[16]mission_Actors[0]Heading = 130.0567
Objectives[16]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[16]mission_Actors[0]Relationship_Group = Neutral
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = PistolMk2
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 138.0458
Objectives[16]mission_Actors[1]positionY = -2194.38
Objectives[16]mission_Actors[1]positionZ = 6.033323
Objectives[16]mission_Actors[1]Heading = 60.05656
Objectives[16]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[16]mission_Actors[1]Relationship_Group = Neutral
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = PistolMk2
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 123.067
Objectives[16]mission_Actors[2]positionY = -2199.782
Objectives[16]mission_Actors[2]positionZ = 6.033323
Objectives[16]mission_Actors[2]Heading = 270.0567
Objectives[16]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[16]mission_Actors[2]Relationship_Group = Neutral
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = PistolMk2
Objectives[16]mission_Actors[2]Variation = Default
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 122.6373
Objectives[16]mission_Actors[3]positionY = -2188.345
Objectives[16]mission_Actors[3]positionZ = 5.957113
Objectives[16]mission_Actors[3]Heading = 230.0567
Objectives[16]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[16]mission_Actors[3]Relationship_Group = Neutral
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = PistolMk2
Objectives[16]mission_Actors[3]Variation = Default
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = 127.0617
Objectives[16]mission_Actors[4]positionY = -2193.959
Objectives[16]mission_Actors[4]positionZ = 6.033323
Objectives[16]mission_Actors[4]Heading = 260.0565
Objectives[16]mission_Actors[4]String_Name = s_m_m_ciasec_01
Objectives[16]mission_Actors[4]Relationship_Group = Neutral
Objectives[16]mission_Actors[4]AddBlip = False
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 100
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = AssaultRifle
Objectives[16]mission_Actors[4]Variation = Default
Objectives[16]mission_Actors[4]Task = 0
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[16]mission_Actors[5]Survive_Number = 0
Objectives[16]mission_Actors[5]Failed_Text = 
Objectives[16]mission_Actors[5]Remove_After = 0
Objectives[16]mission_Actors[5]positionX = 128.9682
Objectives[16]mission_Actors[5]positionY = -2193.8
Objectives[16]mission_Actors[5]positionZ = 6.033323
Objectives[16]mission_Actors[5]Heading = 120.0566
Objectives[16]mission_Actors[5]String_Name = s_m_m_fiboffice_01
Objectives[16]mission_Actors[5]Relationship_Group = Neutral
Objectives[16]mission_Actors[5]AddBlip = False
Objectives[16]mission_Actors[5]ShowCone = False
Objectives[16]mission_Actors[5]Invincible = False
Objectives[16]mission_Actors[5]SetHealth = 100
Objectives[16]mission_Actors[5]DieFromHeadShot = True
Objectives[16]mission_Actors[5]CanExitVehicle = True
Objectives[16]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[5]AlwaysFight = True
Objectives[16]mission_Actors[5]Seeing_Range = 30
Objectives[16]mission_Actors[5]Hearing_Range = 30
Objectives[16]mission_Actors[5]CombatMovement = Offensive
Objectives[16]mission_Actors[5]weapon = SpecialCarbine
Objectives[16]mission_Actors[5]Variation = Default
Objectives[16]mission_Actors[5]Task = 0
Objectives[16]mission_Actors[5]Task_Guard_Range = 5
Objectives[16]mission_Actors[5]Task_Stay_In_Range = True
Objectives[16]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[5]Task_Scenario = NONE
Objectives[16]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[16]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[16]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[16]mission_Actors[5]NeededForObjectiveCutscene[0] = 20
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Door_Control
Objectives[17]positionX = 133.459
Objectives[17]positionY = -2205.08
Objectives[17]positionZ = 7.072588
Objectives[17]DoorCount = 1
Objectives[17]DoorModel[0] = v_ilev_tort_door
Objectives[17]DoorLocked[0] = False
Objectives[17]DoorHeading[0] = 0
Objectives[17]DoorpositionX[0] = 134.395
Objectives[17]DoorpositionY[0] = -2204.097
Objectives[17]DoorpositionZ[0] = 7.514
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 94.46332
Objectives[18]positionY = -2187.472
Objectives[18]positionZ = 4.952984
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 1
Objectives[18]Cutscenes_FOV = 30
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = True
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 4
Objectives[18]Cutscenes_Follow_Hieght = 4
Objectives[18]Cutscenes_Follow_Angle = 270
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 107.9323
Objectives[19]positionY = -2187.237
Objectives[19]positionZ = 4.952984
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 1
Objectives[19]Cutscenes_FOV = 30
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = True
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 4
Objectives[19]Cutscenes_Follow_Hieght = 4
Objectives[19]Cutscenes_Follow_Angle = 285
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = ~r~Head security : ~w~Soliders , the boss been killed , be ready !
Objectives[20]positionX = 116.2818
Objectives[20]positionY = -2188.245
Objectives[20]positionZ = 4.955242
Objectives[20]Cutscenes_Time = 5
Objectives[20]Cutscenes_Trans_Time = 2
Objectives[20]Cutscenes_FOV = 40
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 9
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = True
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 2
Objectives[20]Cutscenes_Follow_Hieght = 3
Objectives[20]Cutscenes_Follow_Angle = 280
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = 121.7824
Objectives[21]positionY = -2192.435
Objectives[21]positionZ = 5.032277
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 0
Objectives[21]Cutscenes_FOV = 30
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = True
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = False
Objectives[21]Cutscenes_Follow_Distancee = 10
Objectives[21]Cutscenes_Follow_Hieght = 1
Objectives[21]Cutscenes_Follow_Angle = 0
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 123.0027
Objectives[22]positionY = -2189.905
Objectives[22]positionZ = 4.985754
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = False
Objectives[22]Int_Task = 0
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 125.1388
Objectives[23]positionY = -2193.505
Objectives[23]positionZ = 5.033323
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = True
Objectives[23]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 129.4623
Objectives[24]positionY = -2192.782
Objectives[24]positionZ = 5.033323
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = True
Objectives[24]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = False
Objectives[24]Int_Task = 0
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 136.7622
Objectives[25]positionY = -2193.893
Objectives[25]positionZ = 5.033323
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = True
Objectives[25]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = False
Objectives[25]Int_Task = 0
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 138.1408
Objectives[26]positionY = -2188.349
Objectives[26]positionZ = 4.957154
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = True
Objectives[26]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = False
Objectives[26]Int_Task = 0
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 123.7975
Objectives[27]positionY = -2199.71
Objectives[27]positionZ = 5.033323
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = True
Objectives[27]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = False
Objectives[27]Int_Task = 0
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = 175.3248
Objectives[28]positionY = -2196.779
Objectives[28]positionZ = 5.032859
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 1
Objectives[28]mission_ActorsCount = 6
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 176.1615
Objectives[28]mission_Actors[0]positionY = -2203.942
Objectives[28]mission_Actors[0]positionZ = 5.54092
Objectives[28]mission_Actors[0]Heading = 4.093895
Objectives[28]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = False
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 100
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = HeavyPistol
Objectives[28]mission_Actors[0]Variation = Default
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]SpawnInVehicle = True
Objectives[28]mission_Actors[1]SeatIndex = -1
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = 178.1792
Objectives[28]mission_Actors[1]positionY = -2203.526
Objectives[28]mission_Actors[1]positionZ = 5.526466
Objectives[28]mission_Actors[1]Heading = 3.782975
Objectives[28]mission_Actors[1]String_Name = g_m_m_armboss_01
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = False
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 100
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = HeavyPistol
Objectives[28]mission_Actors[1]Variation = Default
Objectives[28]mission_Actors[1]Task = 0
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[2]SpawnInVehicle = True
Objectives[28]mission_Actors[2]SeatIndex = -1
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = 180.0016
Objectives[28]mission_Actors[2]positionY = -2203.487
Objectives[28]mission_Actors[2]positionZ = 5.48219
Objectives[28]mission_Actors[2]Heading = 3.925339
Objectives[28]mission_Actors[2]String_Name = g_m_m_armboss_01
Objectives[28]mission_Actors[2]Relationship_Group = Enemy1
Objectives[28]mission_Actors[2]AddBlip = False
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 100
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = HeavyPistol
Objectives[28]mission_Actors[2]Variation = Default
Objectives[28]mission_Actors[2]Task = 0
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[3]SpawnInVehicle = True
Objectives[28]mission_Actors[3]SeatIndex = 0
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 0
Objectives[28]mission_Actors[3]positionX = 180.0016
Objectives[28]mission_Actors[3]positionY = -2203.487
Objectives[28]mission_Actors[3]positionZ = 5.48219
Objectives[28]mission_Actors[3]Heading = 3.925339
Objectives[28]mission_Actors[3]String_Name = g_m_m_armgoon_01
Objectives[28]mission_Actors[3]Relationship_Group = Enemy1
Objectives[28]mission_Actors[3]AddBlip = False
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = False
Objectives[28]mission_Actors[3]SetHealth = 100
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = HeavyPistol
Objectives[28]mission_Actors[3]Variation = Default
Objectives[28]mission_Actors[3]Task = 0
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[4]SpawnInVehicle = True
Objectives[28]mission_Actors[4]SeatIndex = 0
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 0
Objectives[28]mission_Actors[4]positionX = 178.1792
Objectives[28]mission_Actors[4]positionY = -2203.526
Objectives[28]mission_Actors[4]positionZ = 5.526466
Objectives[28]mission_Actors[4]Heading = 3.782975
Objectives[28]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[28]mission_Actors[4]Relationship_Group = Enemy1
Objectives[28]mission_Actors[4]AddBlip = False
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = False
Objectives[28]mission_Actors[4]SetHealth = 100
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = HeavyPistol
Objectives[28]mission_Actors[4]Variation = Default
Objectives[28]mission_Actors[4]Task = 0
Objectives[28]mission_Actors[4]Task_Guard_Range = 5
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[5]SpawnInVehicle = True
Objectives[28]mission_Actors[5]SeatIndex = 0
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 0
Objectives[28]mission_Actors[5]positionX = 176.1615
Objectives[28]mission_Actors[5]positionY = -2203.942
Objectives[28]mission_Actors[5]positionZ = 5.54092
Objectives[28]mission_Actors[5]Heading = 4.093895
Objectives[28]mission_Actors[5]String_Name = g_m_y_armgoon_02
Objectives[28]mission_Actors[5]Relationship_Group = Enemy1
Objectives[28]mission_Actors[5]AddBlip = False
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = False
Objectives[28]mission_Actors[5]SetHealth = 100
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = HeavyPistol
Objectives[28]mission_Actors[5]Variation = Default
Objectives[28]mission_Actors[5]Task = 0
Objectives[28]mission_Actors[5]Task_Guard_Range = 5
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = 181.167
Objectives[29]positionY = -2193.097
Objectives[29]positionZ = 5.555151
Objectives[29]Random_Actors_Actor_Model_Name = s_m_y_marine_03
Objectives[29]Random_Actors_Vehicle_Model_Name = rumpo3
Objectives[29]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[29]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[29]Random_Actors_Weapon_Model_Name = Pistol
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 4
Objectives[29]Random_Actors_Max_ReSpawn = 3
Objectives[29]Random_Actors_Spawn_End = False
Objectives[29]Random_Actors_Spawn_Actors_Only = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Kill the ~r~Guards
Objectives[30]Text2 = 
Objectives[30]Type = Kill_Actors
Objectives[30]positionX = 145.4559
Objectives[30]positionY = -2189.818
Objectives[30]positionZ = 4.984157
Objectives[30]KillAll1 = True
Objectives[30]KillAll2 = False
Objectives[30]Kill_Actors_Add_Blips = True
Objectives[30]Kill_Actors_Add_Markers = False
Objectives[30]DropPickups = False
Objectives[30]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Get in one of the ~b~Vehicles
Objectives[31]FaildText = 
Objectives[31]Type = Enter_Vehicle
Objectives[31]positionX = 130.4465
Objectives[31]positionY = -2189.59
Objectives[31]positionZ = 4.979973
Objectives[31]EnterVehicle_AsPassenger = False
Objectives[31]EnterVehicle_CanExit = True
Objectives[31]EnterVehicle_SetIsWanted = False
Objectives[31]EnterVehicle_SeatIndex = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Drive to your ~y~Secret Hideout
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = -2294.497
Objectives[32]positionY = 373.4252
Objectives[32]positionZ = 173.6017
Objectives[32]Heading = 4530.057
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 37.5
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = -567.3774
Objectives[33]positionY = 660.4902
Objectives[33]positionZ = 139.2318
Objectives[33]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[33]Random_Actors_Vehicle_Model_Name = blista
Objectives[33]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[33]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[33]Random_Actors_Weapon_Model_Name = Pistol
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 3
Objectives[33]Random_Actors_Max_ReSpawn = 3
Objectives[33]Random_Actors_Spawn_End = True
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Get to the ~y~Door
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = -2290.38
Objectives[34]positionY = 364.0207
Objectives[34]positionZ = 173.6017
Objectives[34]Heading = 4530.057
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 2.5
Objectives[34]PlaySound = True
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Teleport_Objective
Objectives[35]Text = 
Objectives[35]positionX = -572.6244
Objectives[35]positionY = 658.4144
Objectives[35]positionZ = 144.837
Objectives[35]ObjectiveRotation = 525.0566
Objectives[35]mission_ActorsCount = 5
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = -574.8425
Objectives[35]mission_Actors[0]positionY = 650.5482
Objectives[35]mission_Actors[0]positionZ = 145.6319
Objectives[35]mission_Actors[0]Heading = 340.0564
Objectives[35]mission_Actors[0]String_Name = ig_fbisuit_01
Objectives[35]mission_Actors[0]Relationship_Group = Friend
Objectives[35]mission_Actors[0]AddBlip = False
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 1000
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = CombatMGMk2
Objectives[35]mission_Actors[0]Variation = Default
Objectives[35]mission_Actors[0]Task = 0
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = -566.9766
Objectives[35]mission_Actors[1]positionY = 650.5655
Objectives[35]mission_Actors[1]positionZ = 145.6319
Objectives[35]mission_Actors[1]Heading = 65.0564
Objectives[35]mission_Actors[1]String_Name = s_m_m_fiboffice_02
Objectives[35]mission_Actors[1]Relationship_Group = Friend
Objectives[35]mission_Actors[1]AddBlip = False
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 100
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Offensive
Objectives[35]mission_Actors[1]weapon = CombatMGMk2
Objectives[35]mission_Actors[1]Variation = Random
Objectives[35]mission_Actors[1]Task = 0
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 0
Objectives[35]mission_Actors[2]positionX = -572.8997
Objectives[35]mission_Actors[2]positionY = 650.0373
Objectives[35]mission_Actors[2]positionZ = 145.6319
Objectives[35]mission_Actors[2]Heading = 15.05637
Objectives[35]mission_Actors[2]String_Name = s_m_y_doorman_01
Objectives[35]mission_Actors[2]Relationship_Group = Friend
Objectives[35]mission_Actors[2]AddBlip = False
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = False
Objectives[35]mission_Actors[2]SetHealth = 1000
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = True
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Offensive
Objectives[35]mission_Actors[2]weapon = CombatMGMk2
Objectives[35]mission_Actors[2]Variation = Random
Objectives[35]mission_Actors[2]Task = 0
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[35]mission_Actors[3]Survive_Number = 0
Objectives[35]mission_Actors[3]Failed_Text = 
Objectives[35]mission_Actors[3]Remove_After = 0
Objectives[35]mission_Actors[3]positionX = -568.1722
Objectives[35]mission_Actors[3]positionY = 656.9915
Objectives[35]mission_Actors[3]positionZ = 145.8321
Objectives[35]mission_Actors[3]Heading = 80.05663
Objectives[35]mission_Actors[3]String_Name = u_m_m_jewelsec_01
Objectives[35]mission_Actors[3]Relationship_Group = Friend
Objectives[35]mission_Actors[3]AddBlip = False
Objectives[35]mission_Actors[3]ShowCone = False
Objectives[35]mission_Actors[3]Invincible = False
Objectives[35]mission_Actors[3]SetHealth = 100
Objectives[35]mission_Actors[3]DieFromHeadShot = True
Objectives[35]mission_Actors[3]CanExitVehicle = True
Objectives[35]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[3]AlwaysFight = True
Objectives[35]mission_Actors[3]Seeing_Range = 30
Objectives[35]mission_Actors[3]Hearing_Range = 30
Objectives[35]mission_Actors[3]CombatMovement = Offensive
Objectives[35]mission_Actors[3]weapon = CombatMGMk2
Objectives[35]mission_Actors[3]Variation = Random
Objectives[35]mission_Actors[3]Task = 0
Objectives[35]mission_Actors[3]Task_Guard_Range = 5
Objectives[35]mission_Actors[3]Task_Stay_In_Range = True
Objectives[35]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[3]Task_Scenario = NONE
Objectives[35]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 48
Objectives[35]mission_Actors[4]Survive_Number = 0
Objectives[35]mission_Actors[4]Failed_Text = 
Objectives[35]mission_Actors[4]Remove_After = 0
Objectives[35]mission_Actors[4]positionX = -573.8931
Objectives[35]mission_Actors[4]positionY = 652.149
Objectives[35]mission_Actors[4]positionZ = 145.6319
Objectives[35]mission_Actors[4]Heading = 345.0564
Objectives[35]mission_Actors[4]String_Name = ig_andreas
Objectives[35]mission_Actors[4]Relationship_Group = Friend
Objectives[35]mission_Actors[4]AddBlip = False
Objectives[35]mission_Actors[4]ShowCone = False
Objectives[35]mission_Actors[4]Invincible = False
Objectives[35]mission_Actors[4]SetHealth = 100
Objectives[35]mission_Actors[4]DieFromHeadShot = True
Objectives[35]mission_Actors[4]CanExitVehicle = True
Objectives[35]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[4]AlwaysFight = True
Objectives[35]mission_Actors[4]Seeing_Range = 30
Objectives[35]mission_Actors[4]Hearing_Range = 30
Objectives[35]mission_Actors[4]CombatMovement = Offensive
Objectives[35]mission_Actors[4]weapon = MachinePistol
Objectives[35]mission_Actors[4]Variation = Random
Objectives[35]mission_Actors[4]Task = 0
Objectives[35]mission_Actors[4]Task_Guard_Range = 5
Objectives[35]mission_Actors[4]Task_Stay_In_Range = True
Objectives[35]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[4]Task_Scenario = NONE
Objectives[35]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[35]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[35]mission_Actors[4]NeededForObjectiveCutsceneCount = 2
Objectives[35]mission_Actors[4]NeededForObjectiveCutscene[0] = 37
Objectives[35]mission_Actors[4]NeededForObjectiveCutscene[1] = 42
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = -572.2696
Objectives[36]positionY = 660.8087
Objectives[36]positionZ = 144.8449
Objectives[36]SetPlayerActor_Use_Player = True
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = False
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 1
Objectives[36]Task_List[0]Type = WalkTo
Objectives[36]Task_List[0]DestinationX = -573.6558
Objectives[36]Task_List[0]DestinationY = 653.1118
Objectives[36]Task_List[0]DestinationZ = 145.1319
Objectives[36]Task_List[0]Rotation = 525.0566
Objectives[36]Task_List[0]Speed = 1
Objectives[36]Task_List[0]GoStraitToCoord = True
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = ~y~ANON : ~w~You tought we wont be here ?
Objectives[37]positionX = -571.6398
Objectives[37]positionY = 653.4067
Objectives[37]positionZ = 144.6319
Objectives[37]Cutscenes_Time = 4
Objectives[37]Cutscenes_Trans_Time = 1
Objectives[37]Cutscenes_FOV = 30
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = False
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = True
Objectives[37]Cutscenes_Point_At_Vehicle = False
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 2
Objectives[37]Cutscenes_Follow_Hieght = 2
Objectives[37]Cutscenes_Follow_Angle = 85
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = ~y~Michael : ~w~U did a mistake body....
Objectives[38]Type = Timeout_Objective
Objectives[38]positionX = -573.6987
Objectives[38]positionY = 654.0024
Objectives[38]positionZ = 144.6319
Objectives[38]Timeout_Min = 0
Objectives[38]Timeout_Sec = 5
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = -574.4017
Objectives[39]positionY = 654.9734
Objectives[39]positionZ = 144.6319
Objectives[39]Cutscenes_Time = 0
Objectives[39]Cutscenes_Trans_Time = 0
Objectives[39]Cutscenes_FOV = 30
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = True
Objectives[39]Cutscenes_Point_At_Position = False
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = False
Objectives[39]Cutscenes_Follow_Distancee = 10
Objectives[39]Cutscenes_Follow_Hieght = 1
Objectives[39]Cutscenes_Follow_Angle = 0
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = -573.6324
Objectives[40]positionY = 658.2004
Objectives[40]positionZ = 144.8376
Objectives[40]SetPlayerActor_Use_Player = True
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = False
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = True
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 5
Objectives[40]Task_List[0]Type = WalkTo
Objectives[40]Task_List[0]DestinationX = -571.3651
Objectives[40]Task_List[0]DestinationY = 660.5565
Objectives[40]Task_List[0]DestinationZ = 145.3449
Objectives[40]Task_List[0]Rotation = 335.0566
Objectives[40]Task_List[0]Speed = 1.5
Objectives[40]Task_List[0]GoStraitToCoord = True
Objectives[40]Task_List[1]Type = WalkTo
Objectives[40]Task_List[1]DestinationX = -566.5773
Objectives[40]Task_List[1]DestinationY = 660.1044
Objectives[40]Task_List[1]DestinationZ = 143.532
Objectives[40]Task_List[1]Rotation = 615.0566
Objectives[40]Task_List[1]Speed = 1.5
Objectives[40]Task_List[1]GoStraitToCoord = True
Objectives[40]Task_List[2]Type = WalkTo
Objectives[40]Task_List[2]DestinationX = -565.7948
Objectives[40]Task_List[2]DestinationY = 662.4033
Objectives[40]Task_List[2]DestinationZ = 143.532
Objectives[40]Task_List[2]Rotation = 340.0566
Objectives[40]Task_List[2]Speed = 1.5
Objectives[40]Task_List[2]GoStraitToCoord = True
Objectives[40]Task_List[3]Type = WalkTo
Objectives[40]Task_List[3]DestinationX = -570.837
Objectives[40]Task_List[3]DestinationY = 663.5684
Objectives[40]Task_List[3]DestinationZ = 141.532
Objectives[40]Task_List[3]Rotation = 425.0566
Objectives[40]Task_List[3]Speed = 1.5
Objectives[40]Task_List[3]GoStraitToCoord = True
Objectives[40]Task_List[4]Type = WalkTo
Objectives[40]Task_List[4]DestinationX = -573.5115
Objectives[40]Task_List[4]DestinationY = 655.2529
Objectives[40]Task_List[4]DestinationZ = 141.532
Objectives[40]Task_List[4]Rotation = 545.0566
Objectives[40]Task_List[4]Speed = 1.5
Objectives[40]Task_List[4]GoStraitToCoord = True
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = 
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = -573.6115
Objectives[41]positionY = 654.9731
Objectives[41]positionZ = 141.0321
Objectives[41]Heading = -189.9434
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 1.5
Objectives[41]PlaySound = True
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Cutscenes_Objective
Objectives[42]Text = 
Objectives[42]positionX = -573.5377
Objectives[42]positionY = 655.8124
Objectives[42]positionZ = 141.032
Objectives[42]Cutscenes_Time = 0
Objectives[42]Cutscenes_Trans_Time = 0
Objectives[42]Cutscenes_FOV = 30
Objectives[42]Cutscenes_Shake = Hand
Objectives[42]Cutscenes_Amplitude = 0
Objectives[42]Cutscenes_FadeOut = False
Objectives[42]Cutscenes_FadeIn = False
Objectives[42]Cutscenes_End = False
Objectives[42]Cutscenes_Point_At_Position = False
Objectives[42]Cutscenes_Point_At_Player = False
Objectives[42]Cutscenes_Point_At_Actor = True
Objectives[42]Cutscenes_Point_At_Vehicle = False
Objectives[42]Cutscenes_Follow_Player = False
Objectives[42]Cutscenes_Follow_Actor = False
Objectives[42]Cutscenes_Follow_Vehicle = False
Objectives[42]Cutscenes_Follow_Distancee = 2
Objectives[42]Cutscenes_Follow_Hieght = 5
Objectives[42]Cutscenes_Follow_Angle = 25
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = ~y~ANON : ~w~Catch Him .
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = -570.3102
Objectives[43]positionY = 651.7067
Objectives[43]positionZ = 144.6319
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 3
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = -571.5507
Objectives[44]positionY = 656.6382
Objectives[44]positionZ = 144.8321
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = True
Objectives[44]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 1
Objectives[44]Task_List[0]Type = WalkTo
Objectives[44]Task_List[0]DestinationX = -571.3873
Objectives[44]Task_List[0]DestinationY = 661.0184
Objectives[44]Task_List[0]DestinationZ = 145.3449
Objectives[44]Task_List[0]Rotation = 255.0566
Objectives[44]Task_List[0]Speed = 1.5
Objectives[44]Task_List[0]GoStraitToCoord = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -574.9937
Objectives[45]positionY = 654.3547
Objectives[45]positionZ = 144.6319
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = True
Objectives[45]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 1
Objectives[45]Task_List[0]Type = WalkTo
Objectives[45]Task_List[0]DestinationX = -572.8727
Objectives[45]Task_List[0]DestinationY = 661.5622
Objectives[45]Task_List[0]DestinationZ = 145.3319
Objectives[45]Task_List[0]Rotation = 255.0566
Objectives[45]Task_List[0]Speed = 1.5
Objectives[45]Task_List[0]GoStraitToCoord = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -573.5052
Objectives[46]positionY = 652.4557
Objectives[46]positionZ = 144.6319
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = True
Objectives[46]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = False
Objectives[46]Int_Task = 0
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -568.2375
Objectives[47]positionY = 652.2096
Objectives[47]positionZ = 144.6319
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = True
Objectives[47]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = False
Objectives[47]Int_Task = 0
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Set_Player_Actor_Objective
Objectives[48]Text = 
Objectives[48]positionX = -567.2462
Objectives[48]positionY = 654.2882
Objectives[48]positionZ = 144.6319
Objectives[48]SetPlayerActor_Use_Player = False
Objectives[48]SetPlayerActor_Player_Controllable = True
Objectives[48]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[48]SetPlayerActor_Use_Actor = True
Objectives[48]SetPlayerActor_RelationshipGroup_Change = True
Objectives[48]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[48]SetPlayerActor_Invincible_Change = False
Objectives[48]SetPlayerActor_Invincible = False
Objectives[48]SetPlayerActor_NewTask = False
Objectives[48]Int_Task = 0
Objectives[48]Task_Repeat = False
Objectives[48]Task_Timeout = False
Objectives[48]Task_Guard_Range = 10
Objectives[48]Task_Stay_In_Range = True
Objectives[48]Task_Wander_Range = 10
Objectives[48]Task_Scenario = NONE
Objectives[48]Task_TalkingAnimation = mic_chatter
Objectives[48]Task_Time = 1
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = -569.8051
Objectives[49]positionY = 658.4691
Objectives[49]positionZ = 144.8321
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = True
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 0
Objectives[49]mission_ActorsCount = 23
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 0
Objectives[49]mission_Actors[0]positionX = 676.4449
Objectives[49]mission_Actors[0]positionY = 563.1034
Objectives[49]mission_Actors[0]positionZ = 129.0462
Objectives[49]mission_Actors[0]Heading = 335.0566
Objectives[49]mission_Actors[0]String_Name = ig_andreas
Objectives[49]mission_Actors[0]Relationship_Group = Friend
Objectives[49]mission_Actors[0]AddBlip = False
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = Unarmed
Objectives[49]mission_Actors[0]Variation = Random
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 0
Objectives[49]mission_Actors[1]positionX = 673.3788
Objectives[49]mission_Actors[1]positionY = 565.5464
Objectives[49]mission_Actors[1]positionZ = 129.0462
Objectives[49]mission_Actors[1]Heading = 300.0566
Objectives[49]mission_Actors[1]String_Name = ig_zimbor
Objectives[49]mission_Actors[1]Relationship_Group = Friend
Objectives[49]mission_Actors[1]AddBlip = False
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 100
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Offensive
Objectives[49]mission_Actors[1]weapon = Unarmed
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 0
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[2]Survive_Number = 0
Objectives[49]mission_Actors[2]Failed_Text = 
Objectives[49]mission_Actors[2]Remove_After = 0
Objectives[49]mission_Actors[2]positionX = 670.5247
Objectives[49]mission_Actors[2]positionY = 568.6449
Objectives[49]mission_Actors[2]positionZ = 129.0464
Objectives[49]mission_Actors[2]Heading = 325.0566
Objectives[49]mission_Actors[2]String_Name = ig_zimbor
Objectives[49]mission_Actors[2]Relationship_Group = Friend
Objectives[49]mission_Actors[2]AddBlip = False
Objectives[49]mission_Actors[2]ShowCone = False
Objectives[49]mission_Actors[2]Invincible = False
Objectives[49]mission_Actors[2]SetHealth = 100
Objectives[49]mission_Actors[2]DieFromHeadShot = True
Objectives[49]mission_Actors[2]CanExitVehicle = True
Objectives[49]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[2]AlwaysFight = True
Objectives[49]mission_Actors[2]Seeing_Range = 30
Objectives[49]mission_Actors[2]Hearing_Range = 30
Objectives[49]mission_Actors[2]CombatMovement = Offensive
Objectives[49]mission_Actors[2]weapon = Unarmed
Objectives[49]mission_Actors[2]Variation = Random
Objectives[49]mission_Actors[2]Task = 0
Objectives[49]mission_Actors[2]Task_Guard_Range = 5
Objectives[49]mission_Actors[2]Task_Stay_In_Range = True
Objectives[49]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[2]Task_Scenario = NONE
Objectives[49]mission_Actors[3]Survive_Number = 0
Objectives[49]mission_Actors[3]Failed_Text = 
Objectives[49]mission_Actors[3]Remove_After = 0
Objectives[49]mission_Actors[3]positionX = 667.9993
Objectives[49]mission_Actors[3]positionY = 571.0115
Objectives[49]mission_Actors[3]positionZ = 129.0466
Objectives[49]mission_Actors[3]Heading = 285.0566
Objectives[49]mission_Actors[3]String_Name = ig_wade
Objectives[49]mission_Actors[3]Relationship_Group = Friend
Objectives[49]mission_Actors[3]AddBlip = False
Objectives[49]mission_Actors[3]ShowCone = False
Objectives[49]mission_Actors[3]Invincible = False
Objectives[49]mission_Actors[3]SetHealth = 100
Objectives[49]mission_Actors[3]DieFromHeadShot = True
Objectives[49]mission_Actors[3]CanExitVehicle = True
Objectives[49]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[3]AlwaysFight = True
Objectives[49]mission_Actors[3]Seeing_Range = 30
Objectives[49]mission_Actors[3]Hearing_Range = 30
Objectives[49]mission_Actors[3]CombatMovement = Offensive
Objectives[49]mission_Actors[3]weapon = Unarmed
Objectives[49]mission_Actors[3]Variation = Random
Objectives[49]mission_Actors[3]Task = 0
Objectives[49]mission_Actors[3]Task_Guard_Range = 5
Objectives[49]mission_Actors[3]Task_Stay_In_Range = True
Objectives[49]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[3]Task_Scenario = NONE
Objectives[49]mission_Actors[4]Survive_Number = 0
Objectives[49]mission_Actors[4]Failed_Text = 
Objectives[49]mission_Actors[4]Remove_After = 0
Objectives[49]mission_Actors[4]positionX = 684.1531
Objectives[49]mission_Actors[4]positionY = 558.2419
Objectives[49]mission_Actors[4]positionZ = 129.0462
Objectives[49]mission_Actors[4]Heading = 325.0566
Objectives[49]mission_Actors[4]String_Name = ig_tylerdix
Objectives[49]mission_Actors[4]Relationship_Group = Friend
Objectives[49]mission_Actors[4]AddBlip = False
Objectives[49]mission_Actors[4]ShowCone = False
Objectives[49]mission_Actors[4]Invincible = False
Objectives[49]mission_Actors[4]SetHealth = 100
Objectives[49]mission_Actors[4]DieFromHeadShot = True
Objectives[49]mission_Actors[4]CanExitVehicle = True
Objectives[49]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[4]AlwaysFight = True
Objectives[49]mission_Actors[4]Seeing_Range = 30
Objectives[49]mission_Actors[4]Hearing_Range = 30
Objectives[49]mission_Actors[4]CombatMovement = Offensive
Objectives[49]mission_Actors[4]weapon = Unarmed
Objectives[49]mission_Actors[4]Variation = Random
Objectives[49]mission_Actors[4]Task = 0
Objectives[49]mission_Actors[4]Task_Guard_Range = 5
Objectives[49]mission_Actors[4]Task_Stay_In_Range = True
Objectives[49]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[4]Task_Scenario = NONE
Objectives[49]mission_Actors[5]Survive_Number = 0
Objectives[49]mission_Actors[5]Failed_Text = 
Objectives[49]mission_Actors[5]Remove_After = 0
Objectives[49]mission_Actors[5]positionX = 694.9196
Objectives[49]mission_Actors[5]positionY = 557.9601
Objectives[49]mission_Actors[5]positionZ = 129.0458
Objectives[49]mission_Actors[5]Heading = 345.0566
Objectives[49]mission_Actors[5]String_Name = ig_trafficwarden
Objectives[49]mission_Actors[5]Relationship_Group = Friend
Objectives[49]mission_Actors[5]AddBlip = False
Objectives[49]mission_Actors[5]ShowCone = False
Objectives[49]mission_Actors[5]Invincible = False
Objectives[49]mission_Actors[5]SetHealth = 100
Objectives[49]mission_Actors[5]DieFromHeadShot = True
Objectives[49]mission_Actors[5]CanExitVehicle = True
Objectives[49]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[5]AlwaysFight = True
Objectives[49]mission_Actors[5]Seeing_Range = 30
Objectives[49]mission_Actors[5]Hearing_Range = 30
Objectives[49]mission_Actors[5]CombatMovement = Offensive
Objectives[49]mission_Actors[5]weapon = Unarmed
Objectives[49]mission_Actors[5]Variation = Random
Objectives[49]mission_Actors[5]Task = 0
Objectives[49]mission_Actors[5]Task_Guard_Range = 5
Objectives[49]mission_Actors[5]Task_Stay_In_Range = True
Objectives[49]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[5]Task_Scenario = NONE
Objectives[49]mission_Actors[6]Survive_Number = 0
Objectives[49]mission_Actors[6]Failed_Text = 
Objectives[49]mission_Actors[6]Remove_After = 0
Objectives[49]mission_Actors[6]positionX = 691.5005
Objectives[49]mission_Actors[6]positionY = 555.0774
Objectives[49]mission_Actors[6]positionZ = 129.0457
Objectives[49]mission_Actors[6]Heading = 345.0566
Objectives[49]mission_Actors[6]String_Name = ig_tomepsilon
Objectives[49]mission_Actors[6]Relationship_Group = Friend
Objectives[49]mission_Actors[6]AddBlip = False
Objectives[49]mission_Actors[6]ShowCone = False
Objectives[49]mission_Actors[6]Invincible = False
Objectives[49]mission_Actors[6]SetHealth = 100
Objectives[49]mission_Actors[6]DieFromHeadShot = True
Objectives[49]mission_Actors[6]CanExitVehicle = True
Objectives[49]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[6]AlwaysFight = True
Objectives[49]mission_Actors[6]Seeing_Range = 30
Objectives[49]mission_Actors[6]Hearing_Range = 30
Objectives[49]mission_Actors[6]CombatMovement = Offensive
Objectives[49]mission_Actors[6]weapon = Unarmed
Objectives[49]mission_Actors[6]Variation = Random
Objectives[49]mission_Actors[6]Task = 0
Objectives[49]mission_Actors[6]Task_Guard_Range = 5
Objectives[49]mission_Actors[6]Task_Stay_In_Range = True
Objectives[49]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[6]Task_Scenario = NONE
Objectives[49]mission_Actors[7]Survive_Number = 0
Objectives[49]mission_Actors[7]Failed_Text = 
Objectives[49]mission_Actors[7]Remove_After = 0
Objectives[49]mission_Actors[7]positionX = 697.9432
Objectives[49]mission_Actors[7]positionY = 559.9243
Objectives[49]mission_Actors[7]positionZ = 129.0461
Objectives[49]mission_Actors[7]Heading = 345.0566
Objectives[49]mission_Actors[7]String_Name = ig_terry
Objectives[49]mission_Actors[7]Relationship_Group = Friend
Objectives[49]mission_Actors[7]AddBlip = False
Objectives[49]mission_Actors[7]ShowCone = False
Objectives[49]mission_Actors[7]Invincible = False
Objectives[49]mission_Actors[7]SetHealth = 100
Objectives[49]mission_Actors[7]DieFromHeadShot = True
Objectives[49]mission_Actors[7]CanExitVehicle = True
Objectives[49]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[7]AlwaysFight = True
Objectives[49]mission_Actors[7]Seeing_Range = 30
Objectives[49]mission_Actors[7]Hearing_Range = 30
Objectives[49]mission_Actors[7]CombatMovement = Offensive
Objectives[49]mission_Actors[7]weapon = Unarmed
Objectives[49]mission_Actors[7]Variation = Random
Objectives[49]mission_Actors[7]Task = 0
Objectives[49]mission_Actors[7]Task_Guard_Range = 5
Objectives[49]mission_Actors[7]Task_Stay_In_Range = True
Objectives[49]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[7]Task_Scenario = NONE
Objectives[49]mission_Actors[8]Survive_Number = 0
Objectives[49]mission_Actors[8]Failed_Text = 
Objectives[49]mission_Actors[8]Remove_After = 0
Objectives[49]mission_Actors[8]positionX = 692.6872
Objectives[49]mission_Actors[8]positionY = 557.8328
Objectives[49]mission_Actors[8]positionZ = 129.0458
Objectives[49]mission_Actors[8]Heading = 345.0566
Objectives[49]mission_Actors[8]String_Name = ig_tenniscoach
Objectives[49]mission_Actors[8]Relationship_Group = Friend
Objectives[49]mission_Actors[8]AddBlip = False
Objectives[49]mission_Actors[8]ShowCone = False
Objectives[49]mission_Actors[8]Invincible = False
Objectives[49]mission_Actors[8]SetHealth = 100
Objectives[49]mission_Actors[8]DieFromHeadShot = True
Objectives[49]mission_Actors[8]CanExitVehicle = True
Objectives[49]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[8]AlwaysFight = True
Objectives[49]mission_Actors[8]Seeing_Range = 30
Objectives[49]mission_Actors[8]Hearing_Range = 30
Objectives[49]mission_Actors[8]CombatMovement = Offensive
Objectives[49]mission_Actors[8]weapon = Unarmed
Objectives[49]mission_Actors[8]Variation = Random
Objectives[49]mission_Actors[8]Task = 0
Objectives[49]mission_Actors[8]Task_Guard_Range = 5
Objectives[49]mission_Actors[8]Task_Stay_In_Range = True
Objectives[49]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[8]Task_Scenario = NONE
Objectives[49]mission_Actors[9]Survive_Number = 0
Objectives[49]mission_Actors[9]Failed_Text = 
Objectives[49]mission_Actors[9]Remove_After = 0
Objectives[49]mission_Actors[9]positionX = 676.8057
Objectives[49]mission_Actors[9]positionY = 561.4065
Objectives[49]mission_Actors[9]positionZ = 129.0462
Objectives[49]mission_Actors[9]Heading = 345.0566
Objectives[49]mission_Actors[9]String_Name = ig_taostranslator
Objectives[49]mission_Actors[9]Relationship_Group = Friend
Objectives[49]mission_Actors[9]AddBlip = False
Objectives[49]mission_Actors[9]ShowCone = False
Objectives[49]mission_Actors[9]Invincible = False
Objectives[49]mission_Actors[9]SetHealth = 100
Objectives[49]mission_Actors[9]DieFromHeadShot = True
Objectives[49]mission_Actors[9]CanExitVehicle = True
Objectives[49]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[9]AlwaysFight = True
Objectives[49]mission_Actors[9]Seeing_Range = 30
Objectives[49]mission_Actors[9]Hearing_Range = 30
Objectives[49]mission_Actors[9]CombatMovement = Offensive
Objectives[49]mission_Actors[9]weapon = Unarmed
Objectives[49]mission_Actors[9]Variation = Random
Objectives[49]mission_Actors[9]Task = 0
Objectives[49]mission_Actors[9]Task_Guard_Range = 5
Objectives[49]mission_Actors[9]Task_Stay_In_Range = True
Objectives[49]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[9]Task_Scenario = NONE
Objectives[49]mission_Actors[10]Survive_Number = 0
Objectives[49]mission_Actors[10]Failed_Text = 
Objectives[49]mission_Actors[10]Remove_After = 0
Objectives[49]mission_Actors[10]positionX = 687.8268
Objectives[49]mission_Actors[10]positionY = 556.6597
Objectives[49]mission_Actors[10]positionZ = 129.0462
Objectives[49]mission_Actors[10]Heading = 345.0566
Objectives[49]mission_Actors[10]String_Name = ig_taocheng
Objectives[49]mission_Actors[10]Relationship_Group = Friend
Objectives[49]mission_Actors[10]AddBlip = False
Objectives[49]mission_Actors[10]ShowCone = False
Objectives[49]mission_Actors[10]Invincible = False
Objectives[49]mission_Actors[10]SetHealth = 100
Objectives[49]mission_Actors[10]DieFromHeadShot = True
Objectives[49]mission_Actors[10]CanExitVehicle = True
Objectives[49]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[10]AlwaysFight = True
Objectives[49]mission_Actors[10]Seeing_Range = 30
Objectives[49]mission_Actors[10]Hearing_Range = 30
Objectives[49]mission_Actors[10]CombatMovement = Offensive
Objectives[49]mission_Actors[10]weapon = Unarmed
Objectives[49]mission_Actors[10]Variation = Random
Objectives[49]mission_Actors[10]Task = 0
Objectives[49]mission_Actors[10]Task_Guard_Range = 5
Objectives[49]mission_Actors[10]Task_Stay_In_Range = True
Objectives[49]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[10]Task_Scenario = NONE
Objectives[49]mission_Actors[11]Survive_Number = 0
Objectives[49]mission_Actors[11]Failed_Text = 
Objectives[49]mission_Actors[11]Remove_After = 0
Objectives[49]mission_Actors[11]positionX = 680.0838
Objectives[49]mission_Actors[11]positionY = 558.9058
Objectives[49]mission_Actors[11]positionZ = 129.0462
Objectives[49]mission_Actors[11]Heading = 345.0566
Objectives[49]mission_Actors[11]String_Name = ig_talina
Objectives[49]mission_Actors[11]Relationship_Group = Friend
Objectives[49]mission_Actors[11]AddBlip = False
Objectives[49]mission_Actors[11]ShowCone = False
Objectives[49]mission_Actors[11]Invincible = False
Objectives[49]mission_Actors[11]SetHealth = 100
Objectives[49]mission_Actors[11]DieFromHeadShot = True
Objectives[49]mission_Actors[11]CanExitVehicle = True
Objectives[49]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[11]AlwaysFight = True
Objectives[49]mission_Actors[11]Seeing_Range = 30
Objectives[49]mission_Actors[11]Hearing_Range = 30
Objectives[49]mission_Actors[11]CombatMovement = Offensive
Objectives[49]mission_Actors[11]weapon = Unarmed
Objectives[49]mission_Actors[11]Variation = Random
Objectives[49]mission_Actors[11]Task = 0
Objectives[49]mission_Actors[11]Task_Guard_Range = 5
Objectives[49]mission_Actors[11]Task_Stay_In_Range = True
Objectives[49]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[11]Task_Scenario = NONE
Objectives[49]mission_Actors[12]Survive_Number = 0
Objectives[49]mission_Actors[12]Failed_Text = 
Objectives[49]mission_Actors[12]Remove_After = 0
Objectives[49]mission_Actors[12]positionX = 665.389
Objectives[49]mission_Actors[12]positionY = 565.2349
Objectives[49]mission_Actors[12]positionZ = 129.0463
Objectives[49]mission_Actors[12]Heading = 345.0566
Objectives[49]mission_Actors[12]String_Name = ig_stretch
Objectives[49]mission_Actors[12]Relationship_Group = Friend
Objectives[49]mission_Actors[12]AddBlip = False
Objectives[49]mission_Actors[12]ShowCone = False
Objectives[49]mission_Actors[12]Invincible = False
Objectives[49]mission_Actors[12]SetHealth = 100
Objectives[49]mission_Actors[12]DieFromHeadShot = True
Objectives[49]mission_Actors[12]CanExitVehicle = True
Objectives[49]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[12]AlwaysFight = True
Objectives[49]mission_Actors[12]Seeing_Range = 30
Objectives[49]mission_Actors[12]Hearing_Range = 30
Objectives[49]mission_Actors[12]CombatMovement = Offensive
Objectives[49]mission_Actors[12]weapon = Unarmed
Objectives[49]mission_Actors[12]Variation = Random
Objectives[49]mission_Actors[12]Task = 0
Objectives[49]mission_Actors[12]Task_Guard_Range = 5
Objectives[49]mission_Actors[12]Task_Stay_In_Range = True
Objectives[49]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[12]Task_Scenario = NONE
Objectives[49]mission_Actors[13]Survive_Number = 0
Objectives[49]mission_Actors[13]Failed_Text = 
Objectives[49]mission_Actors[13]Remove_After = 0
Objectives[49]mission_Actors[13]positionX = 672.7364
Objectives[49]mission_Actors[13]positionY = 562.0703
Objectives[49]mission_Actors[13]positionZ = 129.0462
Objectives[49]mission_Actors[13]Heading = 345.0566
Objectives[49]mission_Actors[13]String_Name = ig_stevehains
Objectives[49]mission_Actors[13]Relationship_Group = Friend
Objectives[49]mission_Actors[13]AddBlip = False
Objectives[49]mission_Actors[13]ShowCone = False
Objectives[49]mission_Actors[13]Invincible = False
Objectives[49]mission_Actors[13]SetHealth = 100
Objectives[49]mission_Actors[13]DieFromHeadShot = True
Objectives[49]mission_Actors[13]CanExitVehicle = True
Objectives[49]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[13]AlwaysFight = True
Objectives[49]mission_Actors[13]Seeing_Range = 30
Objectives[49]mission_Actors[13]Hearing_Range = 30
Objectives[49]mission_Actors[13]CombatMovement = Offensive
Objectives[49]mission_Actors[13]weapon = Unarmed
Objectives[49]mission_Actors[13]Variation = Random
Objectives[49]mission_Actors[13]Task = 0
Objectives[49]mission_Actors[13]Task_Guard_Range = 5
Objectives[49]mission_Actors[13]Task_Stay_In_Range = True
Objectives[49]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[13]Task_Scenario = NONE
Objectives[49]mission_Actors[14]Survive_Number = 0
Objectives[49]mission_Actors[14]Failed_Text = 
Objectives[49]mission_Actors[14]Remove_After = 0
Objectives[49]mission_Actors[14]positionX = 690.8503
Objectives[49]mission_Actors[14]positionY = 558.6239
Objectives[49]mission_Actors[14]positionZ = 129.0458
Objectives[49]mission_Actors[14]Heading = 345.0566
Objectives[49]mission_Actors[14]String_Name = ig_solomon
Objectives[49]mission_Actors[14]Relationship_Group = Friend
Objectives[49]mission_Actors[14]AddBlip = False
Objectives[49]mission_Actors[14]ShowCone = False
Objectives[49]mission_Actors[14]Invincible = False
Objectives[49]mission_Actors[14]SetHealth = 100
Objectives[49]mission_Actors[14]DieFromHeadShot = True
Objectives[49]mission_Actors[14]CanExitVehicle = True
Objectives[49]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[14]AlwaysFight = True
Objectives[49]mission_Actors[14]Seeing_Range = 30
Objectives[49]mission_Actors[14]Hearing_Range = 30
Objectives[49]mission_Actors[14]CombatMovement = Offensive
Objectives[49]mission_Actors[14]weapon = Unarmed
Objectives[49]mission_Actors[14]Variation = Random
Objectives[49]mission_Actors[14]Task = 0
Objectives[49]mission_Actors[14]Task_Guard_Range = 5
Objectives[49]mission_Actors[14]Task_Stay_In_Range = True
Objectives[49]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[14]Task_Scenario = NONE
Objectives[49]mission_Actors[15]Survive_Number = 0
Objectives[49]mission_Actors[15]Failed_Text = 
Objectives[49]mission_Actors[15]Remove_After = 0
Objectives[49]mission_Actors[15]positionX = 700.0346
Objectives[49]mission_Actors[15]positionY = 554.6682
Objectives[49]mission_Actors[15]positionZ = 129.046
Objectives[49]mission_Actors[15]Heading = 345.0566
Objectives[49]mission_Actors[15]String_Name = ig_siemonyetarian
Objectives[49]mission_Actors[15]Relationship_Group = Friend
Objectives[49]mission_Actors[15]AddBlip = False
Objectives[49]mission_Actors[15]ShowCone = False
Objectives[49]mission_Actors[15]Invincible = False
Objectives[49]mission_Actors[15]SetHealth = 100
Objectives[49]mission_Actors[15]DieFromHeadShot = True
Objectives[49]mission_Actors[15]CanExitVehicle = True
Objectives[49]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[15]AlwaysFight = True
Objectives[49]mission_Actors[15]Seeing_Range = 30
Objectives[49]mission_Actors[15]Hearing_Range = 30
Objectives[49]mission_Actors[15]CombatMovement = Offensive
Objectives[49]mission_Actors[15]weapon = Unarmed
Objectives[49]mission_Actors[15]Variation = Random
Objectives[49]mission_Actors[15]Task = 0
Objectives[49]mission_Actors[15]Task_Guard_Range = 5
Objectives[49]mission_Actors[15]Task_Stay_In_Range = True
Objectives[49]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[15]Task_Scenario = NONE
Objectives[49]mission_Actors[16]Survive_Number = 0
Objectives[49]mission_Actors[16]Failed_Text = 
Objectives[49]mission_Actors[16]Remove_After = 0
Objectives[49]mission_Actors[16]positionX = 684.2941
Objectives[49]mission_Actors[16]positionY = 563.6254
Objectives[49]mission_Actors[16]positionZ = 129.0462
Objectives[49]mission_Actors[16]Heading = 345.0566
Objectives[49]mission_Actors[16]String_Name = ig_russiandrunk
Objectives[49]mission_Actors[16]Relationship_Group = Friend
Objectives[49]mission_Actors[16]AddBlip = False
Objectives[49]mission_Actors[16]ShowCone = False
Objectives[49]mission_Actors[16]Invincible = False
Objectives[49]mission_Actors[16]SetHealth = 100
Objectives[49]mission_Actors[16]DieFromHeadShot = True
Objectives[49]mission_Actors[16]CanExitVehicle = True
Objectives[49]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[16]AlwaysFight = True
Objectives[49]mission_Actors[16]Seeing_Range = 30
Objectives[49]mission_Actors[16]Hearing_Range = 30
Objectives[49]mission_Actors[16]CombatMovement = Offensive
Objectives[49]mission_Actors[16]weapon = Unarmed
Objectives[49]mission_Actors[16]Variation = Random
Objectives[49]mission_Actors[16]Task = 0
Objectives[49]mission_Actors[16]Task_Guard_Range = 5
Objectives[49]mission_Actors[16]Task_Stay_In_Range = True
Objectives[49]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[16]Task_Scenario = NONE
Objectives[49]mission_Actors[17]Survive_Number = 0
Objectives[49]mission_Actors[17]Failed_Text = 
Objectives[49]mission_Actors[17]Remove_After = 0
Objectives[49]mission_Actors[17]positionX = 688.3633
Objectives[49]mission_Actors[17]positionY = 562.9615
Objectives[49]mission_Actors[17]positionZ = 129.046
Objectives[49]mission_Actors[17]Heading = 345.0566
Objectives[49]mission_Actors[17]String_Name = ig_roccopelosi
Objectives[49]mission_Actors[17]Relationship_Group = Friend
Objectives[49]mission_Actors[17]AddBlip = False
Objectives[49]mission_Actors[17]ShowCone = False
Objectives[49]mission_Actors[17]Invincible = False
Objectives[49]mission_Actors[17]SetHealth = 100
Objectives[49]mission_Actors[17]DieFromHeadShot = True
Objectives[49]mission_Actors[17]CanExitVehicle = True
Objectives[49]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[17]AlwaysFight = True
Objectives[49]mission_Actors[17]Seeing_Range = 30
Objectives[49]mission_Actors[17]Hearing_Range = 30
Objectives[49]mission_Actors[17]CombatMovement = Offensive
Objectives[49]mission_Actors[17]weapon = Unarmed
Objectives[49]mission_Actors[17]Variation = Random
Objectives[49]mission_Actors[17]Task = 0
Objectives[49]mission_Actors[17]Task_Guard_Range = 5
Objectives[49]mission_Actors[17]Task_Stay_In_Range = True
Objectives[49]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[17]Task_Scenario = NONE
Objectives[49]mission_Actors[18]Survive_Number = 0
Objectives[49]mission_Actors[18]Failed_Text = 
Objectives[49]mission_Actors[18]Remove_After = 0
Objectives[49]mission_Actors[18]positionX = 691.3869
Objectives[49]mission_Actors[18]positionY = 564.9258
Objectives[49]mission_Actors[18]positionZ = 129.046
Objectives[49]mission_Actors[18]Heading = 345.0566
Objectives[49]mission_Actors[18]String_Name = ig_ramp_mex
Objectives[49]mission_Actors[18]Relationship_Group = Friend
Objectives[49]mission_Actors[18]AddBlip = False
Objectives[49]mission_Actors[18]ShowCone = False
Objectives[49]mission_Actors[18]Invincible = False
Objectives[49]mission_Actors[18]SetHealth = 100
Objectives[49]mission_Actors[18]DieFromHeadShot = True
Objectives[49]mission_Actors[18]CanExitVehicle = True
Objectives[49]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[18]AlwaysFight = True
Objectives[49]mission_Actors[18]Seeing_Range = 30
Objectives[49]mission_Actors[18]Hearing_Range = 30
Objectives[49]mission_Actors[18]CombatMovement = Offensive
Objectives[49]mission_Actors[18]weapon = Unarmed
Objectives[49]mission_Actors[18]Variation = Random
Objectives[49]mission_Actors[18]Task = 0
Objectives[49]mission_Actors[18]Task_Guard_Range = 5
Objectives[49]mission_Actors[18]Task_Stay_In_Range = True
Objectives[49]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[18]Task_Scenario = NONE
Objectives[49]mission_Actors[19]Survive_Number = 0
Objectives[49]mission_Actors[19]Failed_Text = 
Objectives[49]mission_Actors[19]Remove_After = 0
Objectives[49]mission_Actors[19]positionX = 671.8317
Objectives[49]mission_Actors[19]positionY = 570.0818
Objectives[49]mission_Actors[19]positionZ = 129.0464
Objectives[49]mission_Actors[19]Heading = 345.0566
Objectives[49]mission_Actors[19]String_Name = ig_ramp_hipster
Objectives[49]mission_Actors[19]Relationship_Group = Friend
Objectives[49]mission_Actors[19]AddBlip = False
Objectives[49]mission_Actors[19]ShowCone = False
Objectives[49]mission_Actors[19]Invincible = False
Objectives[49]mission_Actors[19]SetHealth = 100
Objectives[49]mission_Actors[19]DieFromHeadShot = True
Objectives[49]mission_Actors[19]CanExitVehicle = True
Objectives[49]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[19]AlwaysFight = True
Objectives[49]mission_Actors[19]Seeing_Range = 30
Objectives[49]mission_Actors[19]Hearing_Range = 30
Objectives[49]mission_Actors[19]CombatMovement = Offensive
Objectives[49]mission_Actors[19]weapon = Unarmed
Objectives[49]mission_Actors[19]Variation = Random
Objectives[49]mission_Actors[19]Task = 0
Objectives[49]mission_Actors[19]Task_Guard_Range = 5
Objectives[49]mission_Actors[19]Task_Stay_In_Range = True
Objectives[49]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[19]Task_Scenario = NONE
Objectives[49]mission_Actors[20]Survive_Number = 0
Objectives[49]mission_Actors[20]Failed_Text = 
Objectives[49]mission_Actors[20]Remove_After = 0
Objectives[49]mission_Actors[20]positionX = 679.1791
Objectives[49]mission_Actors[20]positionY = 566.9172
Objectives[49]mission_Actors[20]positionZ = 129.0462
Objectives[49]mission_Actors[20]Heading = 325.0566
Objectives[49]mission_Actors[20]String_Name = ig_ramp_hic
Objectives[49]mission_Actors[20]Relationship_Group = Friend
Objectives[49]mission_Actors[20]AddBlip = False
Objectives[49]mission_Actors[20]ShowCone = False
Objectives[49]mission_Actors[20]Invincible = False
Objectives[49]mission_Actors[20]SetHealth = 100
Objectives[49]mission_Actors[20]DieFromHeadShot = True
Objectives[49]mission_Actors[20]CanExitVehicle = True
Objectives[49]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[20]AlwaysFight = True
Objectives[49]mission_Actors[20]Seeing_Range = 30
Objectives[49]mission_Actors[20]Hearing_Range = 30
Objectives[49]mission_Actors[20]CombatMovement = Offensive
Objectives[49]mission_Actors[20]weapon = Unarmed
Objectives[49]mission_Actors[20]Variation = Random
Objectives[49]mission_Actors[20]Task = 0
Objectives[49]mission_Actors[20]Task_Guard_Range = 5
Objectives[49]mission_Actors[20]Task_Stay_In_Range = True
Objectives[49]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[20]Task_Scenario = NONE
Objectives[49]mission_Actors[21]Survive_Number = 0
Objectives[49]mission_Actors[21]Failed_Text = 
Objectives[49]mission_Actors[21]Remove_After = 0
Objectives[49]mission_Actors[21]positionX = 682.8528
Objectives[49]mission_Actors[21]positionY = 565.335
Objectives[49]mission_Actors[21]positionZ = 129.0462
Objectives[49]mission_Actors[21]Heading = 340.0566
Objectives[49]mission_Actors[21]String_Name = ig_prolsec_02
Objectives[49]mission_Actors[21]Relationship_Group = Friend
Objectives[49]mission_Actors[21]AddBlip = False
Objectives[49]mission_Actors[21]ShowCone = False
Objectives[49]mission_Actors[21]Invincible = False
Objectives[49]mission_Actors[21]SetHealth = 100
Objectives[49]mission_Actors[21]DieFromHeadShot = True
Objectives[49]mission_Actors[21]CanExitVehicle = True
Objectives[49]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[21]AlwaysFight = True
Objectives[49]mission_Actors[21]Seeing_Range = 30
Objectives[49]mission_Actors[21]Hearing_Range = 30
Objectives[49]mission_Actors[21]CombatMovement = Offensive
Objectives[49]mission_Actors[21]weapon = Unarmed
Objectives[49]mission_Actors[21]Variation = Random
Objectives[49]mission_Actors[21]Task = 0
Objectives[49]mission_Actors[21]Task_Guard_Range = 5
Objectives[49]mission_Actors[21]Task_Stay_In_Range = True
Objectives[49]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[21]Task_Scenario = NONE
Objectives[49]mission_Actors[22]Survive_Number = 0
Objectives[49]mission_Actors[22]Failed_Text = 
Objectives[49]mission_Actors[22]Remove_After = 0
Objectives[49]mission_Actors[22]positionX = 675.9009
Objectives[49]mission_Actors[22]positionY = 569.418
Objectives[49]mission_Actors[22]positionZ = 129.0463
Objectives[49]mission_Actors[22]Heading = 340.0566
Objectives[49]mission_Actors[22]String_Name = ig_priest
Objectives[49]mission_Actors[22]Relationship_Group = Friend
Objectives[49]mission_Actors[22]AddBlip = False
Objectives[49]mission_Actors[22]ShowCone = False
Objectives[49]mission_Actors[22]Invincible = False
Objectives[49]mission_Actors[22]SetHealth = 100
Objectives[49]mission_Actors[22]DieFromHeadShot = True
Objectives[49]mission_Actors[22]CanExitVehicle = True
Objectives[49]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[22]AlwaysFight = True
Objectives[49]mission_Actors[22]Seeing_Range = 30
Objectives[49]mission_Actors[22]Hearing_Range = 30
Objectives[49]mission_Actors[22]CombatMovement = Offensive
Objectives[49]mission_Actors[22]weapon = Unarmed
Objectives[49]mission_Actors[22]Variation = Random
Objectives[49]mission_Actors[22]Task = 0
Objectives[49]mission_Actors[22]Task_Guard_Range = 5
Objectives[49]mission_Actors[22]Task_Stay_In_Range = True
Objectives[49]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[22]Task_Scenario = NONE
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = ~r~Kill Them .
Objectives[50]Text2 = 
Objectives[50]Type = Kill_Actors
Objectives[50]positionX = -567.7554
Objectives[50]positionY = 655.7582
Objectives[50]positionZ = 144.8321
Objectives[50]KillAll1 = True
Objectives[50]KillAll2 = False
Objectives[50]Kill_Actors_Add_Blips = True
Objectives[50]Kill_Actors_Add_Markers = True
Objectives[50]DropPickups = False
Objectives[50]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Teleport_Objective
Objectives[51]Text = 
Objectives[51]positionX = 689.5807
Objectives[51]positionY = 585.5581
Objectives[51]positionZ = 129.4612
Objectives[51]ObjectiveRotation = 525.0566
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = 688.2203
Objectives[52]positionY = 583.067
Objectives[52]positionZ = 129.4612
Objectives[52]SetPlayerActor_Use_Player = True
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = False
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]TaskListCount = 1
Objectives[52]Task_List[0]Type = WalkTo
Objectives[52]Task_List[0]DestinationX = 683.4819
Objectives[52]Task_List[0]DestinationY = 569.7671
Objectives[52]Task_List[0]DestinationZ = 129.9614
Objectives[52]Task_List[0]Rotation = 875.0566
Objectives[52]Task_List[0]Speed = 1.5
Objectives[52]Task_List[0]GoStraitToCoord = True
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = 685.693
Objectives[53]positionY = 569.4113
Objectives[53]positionZ = 129.4614
Objectives[53]SetPlayerActor_Use_Player = True
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = False
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 3
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = Part 2 Is coming out ~y~SOON ~w~+ Get in mission makers disc server
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = 685.0383
Objectives[54]positionY = 570.7955
Objectives[54]positionZ = 129.4614
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 8
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

